Oculus / Oc
Warm Dawn with two colored Oculus - Cold Grey with one colored Oculus
Oculus creates open eye-like patterns on your centaurs body.
Marking rules
- Oculus has no layering rules and can sit over or under other markings.
- Oculus can feature 1-2 colors, and can be darker or lighter than the basecolor. Markings color must be similar with basecolors saturation value. The color can be picked from the basecolor slider or natural color slider.
- When combined with Recolor, the max 2 colors can be recolored, but you can also choose to recolor either one. If both colors are recolored, they must still remain same hue (meaning, no green and orange together for example)
- At minimum Oculus creates one eye pattern on your centaur, creating at least 1 facial pattern/s. At maximum the patterns can cover 25% of the centaurs body.
- There is no set style how to depict the eye shape and/or pattern. You are free to go as realistic or vague as you want, but remember the edge and color rules. And the shape needs to resemble eye.
- Oculus eyeshape needs to reference open eye, and cannot be closed eye. Oculus should never be too similar with striped markings.
Click the banner to enter Marking Range folder!
See the allowed minimum and maximum sizes
for Oculus eyes here!
Marking Edge
Oculus eyes can be solid, but also can have holes inside them. Large and solid Oculus eyes have complex edges, but the eye shape must remain clear!
Below you can see some examples on how to picture Oculus on face.
These are not the only acceptable designs, and artistic creativity is encouraged.